A Brief history of Mastertronic


Mastertronic was founded in 1983 by Martin Alper, Frank Herman and Alan Sharam, they also had some financial backing from another small outside group of investors, and previous experience in video distribution. The first premises were in the back of Alan Sharam's offices (he was also a surveyor at the time) in George St, London W1.

Initially they used to make up packages of 100 tapes ("dealer packs") and send them out to newsagents, toy shops, motorway service stations, just about anyone who would take them. At that time (1984) the mainstream retailers refused to take budget games because of bad experiences in the past, however Mastertronic eventually won them over by showing that new games would regularly be produced to replace old stock and by producing games that sold well. Another key figure at the time was ex-Notts Cricket batsman Richard Bielby who ran a distribution network servicing a large number of small retailers.

Compared to its main competitors Mastertronic was a highly professional operation.  The management understood that sourcing games was relatively easy – marketing and distribution was the hard part.  All the emphasis went on creating a brand image, establishing distributor chains, persuading the larger high street stores to stock the product and ensuring a fast turn-round from the tape duplicators and the printers so that fresh supplies of successful games could be produced quickly.  In actual fact all the directors knew little about the games themselves, they even used to boast that they never played them!  When programmers came in with demos, someone would have to set up the machines, load the games and even plug in the joysticks for the directors.

Mastertronic also notably pioneered the 'colour coding' for games by having a coloured triangle on the top right hand corner of the front inlay and rectangles on the spine with the catalogue number and format, for example Spectrum games were yellow, C64 were red and Amstrad were orange. This led many software houses to use variations on this theme but keep the colour coding so people could easily identify the format, Mastertronic for a time went one step further and their 199 Range had the cassette boxes coloured the same.

Much of the early output was supplied by just two producers - the Darling brothers who of course formed Codemasters as soon as they could break their contract with the company, and Mr Chip Software who continued to do games for Mastertronic for some time.  Mastertronic never employed in-house programmers to write games, everything published was produced either by other software houses or by freelance authors. This was in contrast to many of the company’s rivals. It was an ideal approach for the fast output of many diverse games, this was a time when thousands of bedroom programmers were trying to get rich quickly by writing games, not so good for creating a consistent throughput of a series or for developing highly complex games. One huge advantage was that it kept overheads low and outsourced the risks of software development to others. Mastertronic did employ specialists to review and test games, to encourage and assist authors and to provide technical expertise. As well as permanent staff temporary assistance came from several of game authors - including Nigel Johnstone, Richard Aplin, Stephen Curtis and Tony Takoushi though they rarely stayed long, preferring to further their freelance careers.

In late 1985 Mastertronic launched their MAD label, this stood for 'Mastertronic's Added Dimension' and meant that they could sell these games at a slightly increased price (£2.99). The first ever MAD game was 'The Last V8' and many more were soon to follow

One of Mastertronic’s key markets was the Commodore 64, a machine renowned for its musical capabilities. The famed C64 composer Rob Hubbard produced some classics for the company’s C64 range such as One Man and his Droid, Hunter Patrol, Spellbound, Phantoms of the Asteroid and Master of Magic. These are still regarded by many enthusiasts as classics and having music of this quality on budget-priced games greatly enhanced Mastertronic’s reputation.  However because the actual profit per unit sold was small the company could not afford to waste money so the company did not advertise anything like as much as full-price software houses.  In the opinion of Anthony Guter, this led to some resentment from the games magazines of the day, these problems may well have hampered more general coverage of the software range.

Martin Alper, who had the most marketing flair, went to the USA in 1986 to set up Mastertronic Inc. The UK company was managed by Frank Herman, whilst Alan Sharam increasingly specialised in sales and logistics (warehousing, packaging, controlling production schedules). As the business continued to grow Mastertronic created another label in 1986 - 'Entertainment USA', when it began working closely with several American writers, including Sculptured Software and Randall Masteller.  They wanted an outlet to sell games to the UK market, and so Mastertronic moved in, often using Hubbard or Whittaker to re-do the music. Soon afterwards, this name was used by Woolworths as the new name for their wholesale business.

In 1987 Mastertronic decided to expand their distribution of software and began exporting titles back across the Atlantic, so the label "Bulldog" was created primarily to distribute the 'Best of British' games in the US (The name Bulldog actually came from a small wholesaler called Bulldog Distribution who got into financial difficulties and was taken over the previous year).  Several other labels were invented for other publishers who wanted us to re-issue their old full price product at budget prices, such as Rack-it for Hewson and Americana for US Gold.  However the market for budget games started beginning to decline sharply a typical game might sell 50,000 units in 1986 but only 15,000 in 1988 and 5000 in 1990. This was the impact of more competitors and many companies dumping their previous full-price product.

Mastertronic bought out Melbourne House when that label was struggling with financial problems (Melbourne House kept its label identity) - this also meant that they had first refusal on re-releases of games such as Way Of The Exploding Fist. And so their re-release label 'Ricochet' was born. They pulled off a few major re-releases at £1.99, most notably Crazy Comets and Impossible Mission but the budget heyday was over

Having bought Melbourne House and with heavy financial commitments to the Arcadia project Mastertronic itself was now sufferering severe cash flow problems. Virgin stepped and Richard Branson purchased the 45% of shares held by the outside investment group. The remaining 55% was held by Alper (25%), Herman (20%) and Sharam (10%) until 1988 when they sold out in a highly complex deal which required their continuing involvement in the business and achievement of profit and cashflow targets. The company was renamed the 'Mastertronic Group Ltd', and later was merged with Virgin Games to create 'Virgin Mastertronic'. Virgin had their own team of programmers and wrote many of their games in-house, a major change to the way Mastertronic previously organised itself.

It was Frank Herman who, in early 1987 spotted that Sega had no UK distributor for the Master System range. Mastertronic sold all they could get that year and were then appointed as distributors in France and Germany as well, and thus was Sega Europe born. Branson undoubtedly wanted to buy Mastertronic in order to get into the growing Sega business,

Soon after the completion of the merger all the marketing effort went into full price games under the Melbourne House label and it was clear that the budget side was sliding into oblivion, the competition had become intense as everyone was recycling their old full price games as budget games. Also the kids who used to buy 8 bit computers were now buying Sega and Nintendo. Sega sales were booming so much that nobody really cared about the traditional Mastertronic business, staff recruitment actually rose, but all for the Sega operations and by 1991 nearly all the company's turnover, and certainly all the profit, came from Sega business. As a result nearly all the staff moved over to Sega when they took over  the business from Virgin and only a handful of games programmers stayed with the publishing side (quickly renamed Virgin Interactive Entertainment).

After the Sega takeover Frank became deputy Managing Director of Sega Europe and Alan was Managing Director of Sega UK. Martin left the UK and became resident in the US.

History based in large part on the experiences of Anthony Guter, a financial controller at Mastertronic 1985-1991


Span the Spectrum

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